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Aitanna - Character Concept

Aitanna is a character developed during our 3D Character Design course, where we were tasked with creating a character that could seamlessly fit into a pre-existing game. We chose Overwatch as our reference, which inspired her cyborg-like and futuristic design.

As a team of three, we collaborated and supported each other throughout the project. However, I took significant initiative by leading tasks such as concept art, moodboard creation, refining the concept into detailed turnarounds, and designing with the 3D workflow in mind. In terms of 3D work, my contributions included skinning, rigging, texturing, animating, fine-tuning the modeling process, and implementing everything into UE5.

For the sake of organization, this edition focuses solely on the 2D aspects of the project.

Very first, rough brainstorming with the team

Very first, rough brainstorming with the team

After the first draft we were able to decide on details for the moodboard

After the first draft we were able to decide on details for the moodboard

Next step was a first draft turnaround

Next step was a first draft turnaround

Tweaked the design to make it easier to model in Blender

Tweaked the design to make it easier to model in Blender