Aitanna is a character developed during our 3D Character Design course, where we were tasked with creating a character that could seamlessly fit into a pre-existing game. We chose Overwatch as our reference, which inspired her cyborg-like and futuristic design.
As a team of three, we collaborated and supported each other throughout the project. However, I took significant initiative by leading tasks such as concept art, moodboard creation, refining the concept into detailed turnarounds, and designing with the 3D workflow in mind. In terms of 3D work, my contributions included skinning, rigging, texturing, animating, fine-tuning the modeling process, and implementing everything into UE5.
For the sake of organization, this edition focuses solely on the 2D aspects of the project.