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Lunch Break - A 3D party game - 3D Design Focused

In this edition of the project, I showcase some of the 3D assets I designed, modeled, textured, and implemented into the Unity project. Unfortunately, I no longer have access to the project itself, so in-game showcases are not possible. However, I’ve salvaged and organized as much as I could.

To start, I’ve included three screenshots from the game modes we developed, where I designed approximately 90% of the assets used. This includes the characters, which featured customizable outfits—I’ve highlighted one outfit that I’m particularly proud of.

Next, I’ve displayed a selection of models created for background objects. The overall approach prioritized keeping the polycount low, aiming for around 1,000 polygons per object whenever possible. This balance ensured optimal performance while maintaining visual quality.

Through these examples, I aim to provide a comprehensive overview of my contributions to the 3D aspects of the project.