Lunch Break is a 3D party game set in an office environment where players compete in a variety of mini-games. Players take on the role of office workers racing toward their lunch break, navigating through challenges while using office chairs as their primary mode of transportation. The game allows players to compete against coworkers, friends, or strangers, aiming to collect the highest scores and outlast their opponents in short, engaging rounds.
In this edition of the project, I showcase all the graphic design elements, including logo creation, typography, style guide development, wallpaper design, and promotional art for the game displayed at a convention. All of these elements were designed by me. The posters adn wallpapers feature 3D objects that I modeled, textured, and positioned within Unity. I then captured a screenshot and imported the image into Photoshop for final adjustments.
My role in this project was particularly comprehensive, as one team member had other obligations, and the other was managing multiple courses. As a result, I took on responsibilities for 3D design, 3D texturing, UI design, asset implementation, and graphic design tasks. Please see the other edition of this project for more 3D focused content.