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Arcade Game Styleguide

During my first year at university, we were tasked with designing an arcade game. My group and I came up with Bobguin—a quirky game about Bob riding a penguin! As a team, we couldn’t resist adding a touch of absurdity, which led to my essential task: making the Yeti’s assets jiggle. For this project, I took on all graphic design responsibilities, including concept development, moodboarding, rendering, animating, and implementing the assets into Unity.